Game servers
Ask for players when it goes quiet
Squad seeding: two counts, a connect link, and Dispresso asking for players while your server is empty.
Every server has the same bad hour: nobody is on, so nobody joins, so nobody is on. Squad seeding is Dispresso asking for players on your behalf when your server goes quiet, and stopping the moment it fills back up.
1. Prove you own the listing#
Seeding will not turn on for an unverified host. The card it sends carries your address and invites strangers to connect to it, so it only goes out for a server somebody has proved is theirs. Minecraft and FiveM hosts prove it with a code you put in the server name for a minute, Roblox goes through your Roblox account, and everything else is a staff review.
An adult listing cannot be seeded at all. These cards land in channels whose rules we do not know, and that is not a mistake anybody can take back.
2. Turn it on#
1. Open /dashboard/servers/games
2. Open your host under Listed by you
3. Find Squad seeding
4. Set the two numbers and save3. The two numbers#
Ask for players at is the count you want help below. Stop asking at is the count that means you are fine again, and it has to be higher than the first.
Two numbers rather than one, because a single line flaps: with one threshold, a server sitting right on it opens a request every time somebody joins and closes it every time somebody leaves. The gap between the two is what makes seeding quiet.
4. How people get in#
The quick connect link is the one that opens your server. If yours is a fivem:// or steam:// address, it is printed as text people can copy rather than as a button, because Discord only allows http and https on a button. Leave it empty and the card still carries your address and port.
Your Discord invite is optional and worth filling in: somebody who joined because your server was empty is exactly the person you want to keep.
5. What actually happens#
- Your server appears under Asking for players right now at the top of /servers/games, leading with how full it is.
- Discord servers that asked to hear about your game get a card: the connect link, the address, the live player count and the current map.
- The card takes itself down when the server fills up. Nobody is left advertising a full server.
- Your server is never posted more than once every three hours however often it goes quiet, and a card only pings a role the receiving server chose for itself.
Asking right now, from Discord#
Once your game server is claimed by a Discord server you manage, two slash commands in that Discord server do the owner's side without opening the site. /gbump bumps the game server in the directory, and when nothing is claimed yet it answers with the two links you need to claim one. /rseed opens a seeding request this minute instead of waiting for the next sweep. It runs the same checks the sweep runs, so an offline server, a stale count, a server above its own low mark or one still in its cooldown is told why rather than advertised anyway. Both need Manage Server.
Turning it off#
Turn it off on the same card. Anything already posted comes down with it.
Requesting help for somebody else's server#
A signed-in community member can open a low-population Squad, Hell Let Loose or Arma listing and choose Request seed. It uses the same measured seeding queue as an owner request: the count must be fresh, the server must actually be in its seeding phase, and any time window chosen by the owner is respected.
One server can be community-requested once every two hours, and one account can request five servers in 24 hours. An existing request is reused instead of posting another copy.
The other half: receiving them#
Everything above is the game server owner's side. The other side is a Discord server saying it wants to hear, and that is a separate decision by a different person: nobody gets a seeding card in a channel they did not ask for.
On the site, open your server's dashboard, go to Looking for a game, and use the Seeding panel: pick a channel, pick the games you want to hear about, and it is listed. Leave the games empty and the channel hears about all of them, which is right for a #game-servers channel and wrong for a server that only plays one thing.
In Discord, the same rows answer to a command. Manage Server, in that server:
!seed add #game-servers rust squad
!seed list
!seed remove #game-servers
!seed pingrole #game-servers @Seeders
!seed follow #game-servers <server name or id>
!seed gamerole #game-servers squad @SquadThe slash form is /seed add, with list, remove, pingrole, follow and gamerole beside it. A channel only ever holds one seeding card at a time: the next one replaces it, so the channel never fills up with a column of old adverts for servers that are full again.
Who hears what. A channel with no games listed hears about every game. One with games listed hears about those games. follow narrows it further to exact servers, up to 25, for a community that plays on one server and does not want the rest; follow #channel all opens it up again. The ping role from pingrole is mentioned on every card, and gamerole gives one game its own role that is mentioned instead for that game's cards. Anybody in the channel can press Grab Seeder Role on the card to join or leave. If the channel has no role yet, someone with Manage Server can press Create Seeder Role. Anybody at all can run /seed browse to look through the queue. The same channel and role settings are on the LFG page of the site dashboard, /botdashboard, and /server home.
Seeding now, follow alerts and goals#
The seeding hub lists every Squad, Hell Let Loose and Arma server that is seeding right now: somewhere between its first player and going live. Each one shows its count against the number it goes live at, how long it has been seeding, whether it is filling up or emptying, its region, and a Seed now button. Counts are checked every five minutes and the page refreshes itself. /seed now (or !seed now squad) shows the same list in Discord, and anybody can run it.
Follow alerts. A channel that follows exact servers with /seed follow gets a card with a join button when one of them starts seeding, even if that server has not turned on seeding itself: your own server, or a partner's. The card comes down when the server goes live or empties. Each followed server is announced at most once every two hours, a channel gets at most four cards an hour, and a server that runs !seedingstart and !seedingend only gets cards between the two.
Goals. On your host's page in /dashboard/servers/games, the Seeding goal card sets the player count your server counts as live and the hours you seed. The hub then shows your progress ("32/50 to live"), follow alerts for your server only go out inside those hours, and the card lists who is seeding and who seeded it the last time it went live. Names only appear for games that publish them (Hell Let Loose and Arma; Squad does not), and never for a player who hid their name.