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Modules

Army

One army per server: a shared budget, squads, training and supply, and battles a loss never comes back from.

An army belongs to the whole server rather than one member. Its budget is a shared Bank wallet anybody can add to, spent on training and supply to raise troops, and /army battle marches whatever is standing against a raider force sized to match it. A squad lets a member raise a unit of their own and fold it straight into the army's count.

Troops#

/army donate puts your own currency into the army's budget, from either your server Wallet or your global Bank, up to 500,000 a time. /army train spends the budget and whatever stockpile is on hand to raise up to 2,000 troops immediately. /army supply spends the Bank budget at a fixed catalogue price: leave the option blank to see the shelf, where the price and the troops each option raises are read from the same catalogue a player buying gear reads, so the army and a lone player pay the same for the same crate.

Battle#

/army battle marches every standing troop against a raider force sized to the army's own strength. There is no way to pick an easier fight, and no way to target another server yet: a loss only ever lands on the server that pressed the button. An army needs at least 25 troops standing before it can march, and a battle sets a 30 minute cooldown before the next one.

Squads#

A server manager opens enlistment with /army squad enlistment open:, and can set the price a squad costs, from 1,000 to 250,000 in the server's currency. With enlistment open, /army squad buy raises a squad under a member's own name and adds its troops to the army.

A disbanded squad's troops stay with the army

/army squad disband stands the squad down, not the troops it raised. They already belong to the whole army's count, so disbanding only closes the squad that brought them in.

  • Enlistment is closed by default; a server manager has to open it before anyone can buy a squad.
  • A battle's loss is permanent. Troops that do not come back do not come back for anybody.
  • /army squad enlistment needs Manage Server. Every other command is open to any member.

See Economy for how the Wallet and the Bank differ.

  • /army dashboard
    Total troops, the army's budget, and where it comes from.
  • /army supply
    Spend the army's Bank budget on troops, at the supply catalogue's price.
  • /army train
    Spend the army budget and stockpile to raise troops now.
  • /army donate
    Put your own currency into the army's wallet.
  • /army battle
    March against a raider force. Losses are permanent.
  • /army squad buy
    Raise a squad and fold it into the army.
  • /army squad disband
    Stand your squad down.
  • /army squad enlistment
    Open or close squad enlistment. Server staff only.